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Added new parameters for reflection. Unfortunately changes made in 0. Some variables can't be changed in GUI, better not to touch quality parameters at this moment, they are not dynamic. In version 0. Fixed some minor bugs v0. Also fixed bug when AOMixingType set 2. Ssao and ssil quality increased and changed their mixing to scene methods added new variables. There are many other changes, which i don't remember and never do logs, sorry.
Reflections are not yet finished. Bug with bright silhouettes around objects very annoying, but i'm still searching better algorithm to detect edges for bilateral filter for various distances. And finally, performance is from v0.
Added to shaders variable EInteriorFactor for toggling between interior and exterior scenes. But global usage of this variable may require changes in most of other parameters. Also new global variable is Brightness. This version have all previous bug fixes and new feature is programmable lenz fx or any other sprites for sun only. New external shader file named enbsunsprite. This effect is done for modders who know how to edit shaders, probably later i'll create my own, but at this moment there are many other things not implemented yet depth of field effect is also still as example for modders and some of them did good fx.
To work correctly, sky lighting require rendering objects to shadow, so edit manually following lines in file SkyrimPrefs. New parameters: UseOriginalObjectsProcessing turn off all per object changes of the mod for those, who wish to use only parallax fix or some other components without radical changes to graphic. FixGameBugs is bugfix of underwater and grass bugs of game patch 1. FixParallaxBugs fix game bugs when parallax mod installed, temporary for NVidia only. ShadowQualityFix temporary for NVidia only, decreasing noise of game shadows by little cost of performance.
DetailedShadowQuality temporary for NVidia only, greatly affect performance of shadows. UseBilateralShadowFilter temporary for NVidia only, reduce blurred edges of shadows artifact which exist in original game. This version is similar to 0. Performance in this version optimized for ATI videocards also, but i don't have hardware for testing, so not sure how it work on practice.
Changed detailed shadow quality presets -1 is extreme, 0 is high, 1 is middle, 2 is low for better details. Best performance with NVidia cards temporary, but ATI users also may use this version, it have fixes for bugs of 1. For NVidia users this version do not create fake videocard "ENB", so you must redetect graphic options by game launcher if previously used modification 0.
Graphic changes are only get back to SSAO code from version 0. Many bugs of previous version is still here, i'll fix them later. Added code of programmable external depth of field effect only added, but "todo". With ne enbeffectprepass. Changed standart of external shaders, removed ScreenScaleY and ScreenSize replaced by vector of 4 values.
Increased quality of bloom and removed parameters of radius 1 and 2 for it. FPS limiter implemented, fps counter. When you say visual differences regarding fog and clouds can you be more specific? I'm trying to decide whether the upgrade from to is worth it or whether the visual benefits if any can be achieved by tweaking my existing NLA preset. Also, I notice you have compression enabled in your enblocal. I switched that off and noticed a difference in a good way, mostly reducing stutters.
Also, your reserved mem at - I keep mine at 64 which helps massively in reducing stutter on cell load to basically nothing. I am on a 1k game though so The compression value seems to be a moving target, with some guides recommending true, others false. I used to use false but started using true. I'll roll it back to false and monitor.
I can't really be more specific as to fog and clouds. I don't really know the lingo to adequately describe. Just check it out. I also used to use 64, but that was prior to the build release. I figured since I've got all that overhead now, I'd try raising that value.
Probably should roll that one back to Well done indeed, this is priceless. EnbLocal is at 64, no stuttering, but a loss, so next step, i'll test back the. Thanks for this. Glad you found it informative. I want to test the binaries without any preset, but alas, right now SPM is on the blink and I can't get a usable graph output.
My system showed marked improvement in responsiveness with it set true, others may find the opposite. My advice would be to try each value and see which seems best to you. If you used the latest version of Grim and Somber Jyggalag for all the tests, the huge drop at v. So you either had no DoF while on older binaries, or a default less demanding one, rather than the full blown thing.
As an aside, your GPU is hitting Perhaps a high-CFM fan near it might help dissipate some of the waste heat, and possibly improve performance. Opinion as to safe temps seems to vary, but my understanding is that anything up to 90 is safe with possible throttling at My actual in-game max temp is My rig is a mid-tower with 4 fans and I keep it clean. I may test a custom fan curve and see if that might bring the temp down a bit. Honestly, I get a little nervous when anything goes over 65C, moreso especially that I live in a tropical country with only an electric fan to cool down the room.
All rights reserved. Want to join? Log in or sign up in seconds. Submit a new text post. Get an ad-free experience with special benefits, and directly support Reddit. Legendary Vs. If you want to know the main advantages and disadvantages of SSE so you can decide what to play, here they are. Regarding Skyrim Special Edition Guides and Resources List A comprehensive list of many guides and resources covering a wide variety of topics.
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ENBSeries v0. Start SkyrimLauncher. Sky lighting to work correctly require rendering objects to shadow, so edit manually following lines in file SkyrimPrefs Binary IP Options. Pad octets with zeros Make sure all IP octets are 8 bits long. Separate octets with this symbol Octet separating symbol. Ip to binary converter tool What is a ip to binary converter? This tool converts IP Internet Protocol addresses to binary representation. You can pad each octet with binary zeros and choose if there should be dots between binary octets.
You can also Options Finance 2. A3N Could you try the same with a USRP? I also tried with a samsung s6 edge android 7. I can ping from eNB to UE. When I use s6 edge the MME does not crash while the spw crashes. So, I got almost the same as you. The OAI code contains numerous bugs, so to obtain stable traffic, for now, we need good radio conditions. Succeeded to build everything by your instruction, now trying to run: hss and mme started up OK, but spgw complains see log below.
Is it an external module? Start log follows this goes right after big nw-gtpv2c copyright notice, no errors indicated until this point :. Just found your note about gtp in previous version of this post. So, as far as I got it, the best way is update the kernel to 4.
Hi Laurent, Thanks for your painstaking efforts in providing excellent instruction for the implementation of All in one OpenAirInterface. Is there any thing I missed out or did wrongly that is preventing the UE from having access to the internet? Details are in the attached eNB log, also enclosed with this email are logs for hss, mme, spgw.
Please I need your to fix these problems Thank you and happy new year in advance. In this post you mention that there would be a seperate post about a setup with Lime. Did you publish such post anywhere? For OAI part, you need to set the proper radio power values. Thank you for this excellent guide. My system is 64 bit Ubuntu I also changed the one line in this tutorial to:.
Here is the dmesg output: [ I know the processor only has 2 cores — is this the source of the problem? Hi Nate, The problem is not the 2 cores. Maybe the origin of the issue is in the sctp: Connection refused I would suggest to recheck MME connection parameters.
It was a really nice instruction. And I can see the network in my phone which is a Huawei P9. But when I want to connect my phone to the mme, it fails all the time because the authentication request is rejected. I checked all the certificates that I had installed and I think the problema is not this. Do you know what is happening here? Thank you very much!
I used a bladeRF instead of a USPR, for now, I can register in my network, the problem appears when I want to stablish internet connection using my phone, it is not stable, the internet works rarely. In the logs of eNB, I can see the following errors:. One possibility is the diameter certificate expired: renew it with.
Hi, We answered on the global mailing list: have seen the solution? BR, Laurent. Could you please offer a link to the solution? Lots of thanks. So, the new problem it started somewhere after kernel revision 4. The root error is still to be found: OAI IPv6 implementation contains bugs, maybe the kernel refuses for good reasons. Thanks for your reply. What exactly should I do to fix this problem? Should I change my kernel version? Please give me some specific suggestions.
Could you specify more clearly how I should configure MME? Hi, So, maybe you use Ubuntu In this case, something is wrong either in the kernel or in OAI, see above the fix to set in the mme code. Hi, After the release of OAI v1. Also is it possible to install the new release on ubuntu Thanks if you guide me.
Hi, OAI quality is not high enough for a commercial like usage. The number of users would be a few only because of bugs before CPU size. I think it is a asn1c version compatibility issue. You have to force asn1c reinstall. You can also modify the openair-cn scripts to install the 2 versions of asn1c in two different directories Laurent. Sorry to bother you again. However, the phone is not getting any internet connection.
In the wireshark I can see the I tried change the APN to oai. Hi Weiqi, I need more details, please send it by mail. One guess from your description that your can try immediately: in spgw. If so, could you publish a post on how to set it up? Hi, Yes, this is standard SIM cards, that can work with any network.
We already have srsLTE customers. Is it possible to simply use the new package and what about the erreor with phpadmin? Thank you in advance! Hi Johannes, I updated this post for ubuntu I fixed the link error.
Some parts of this tuto is now very old. I have an issue with building on A big update of the tutorial has been made. Please re-test from scratch. Hi Please provide the error message in the log file:. Can u use git hub? Sorry for months ago! Of course you can use github EPC version, nevertheless the configuration is very different. Our tutorial is ony for the legacy gitlab version. Obtained 6 stack frames. Hi, We modified the freediameter code for this attribute, compared to the OpenAir version of freediameter.
Have you recopiled and re-installed freediamter? We have made a new test from scratch: the procedure works as it is. I think the error comes from your installation of several freediameter versions. Ran into this problem as well. Yes, it is only a warning. It should work as it is. All of them manage to compile the eNB. Dear Laurent, How are you? Thanks a lot for providing this guide about the installation of All in one OpenAirInterface. It works fine for me. Could you please tell me if we could install mme, hss and spgw into different containers with different ips?
Thanks a lot. Dear Hongjing, Yes, of course. In these files, you need only to change the IP to use your IP network configuration. Best regards, Laurent. Is there any chance you know about this setup or the location of the zip file? Do you know how to resolve this problem?
The only information I can push is my experience with Zynq boards. However, i want to try the setup with Ubuntu Does this mean that all the step related to sleep states, in particular C-states and CPU frequency scaling are not required anymore? Hi, Lowlatency kernel preempts at Hz, that is anyway too slow. I started with a clean install and am running Ubuntu 18 I am getting an error with the hss, when performing.
In this tutorial, a example database is offered, witht he script to install it automatically Laurent. I think I am doing something wrong, I check the configuration and made changes, now the output is as follows:. I have Ubuntu Thanks for this detailed guide. I installed OAI develop branch on three separate physical machines all three ubuntu Everything seems to be working fine but UE is not attaching to eNB. I think I have issues with frequency range, because the frequency range in eNB configuration file is which is not supported by antenna as shown above.
My eNB configuration is shown below enb. Is there any way I can enforce to use 2. Or could you suggest any other workaround? Thanks in Advance. You can hack this function. About antenna: your antenna will radiate some power at 2. You can use it from technical point of view frequency band allocation by law is another question.
Hi, It is not clear why you have to give the password, we will recheck all the procedure later. Hi Laurents, I am running on ubuntu Hi, gtpnl is a external library that is installed when you do. After doing this tutorial i got to this point source oaienv. So after that what should i do? On the receipt, it says that other values ki and opc are in the hss dump in the provided tutorial.
Thank you. Hi, Both are possible. Is there any configuration to set if I want to use clock source set as gpsdo? You can check if the parameter is used. It would be really nice if some one could tell me how to fix this. I configure the Spgw. Assertion 0 failed! Is it possible, that the Spgw have some Problems with my proxysettings? Have someone an idea? But still I have some questions left.
I get a really short connection of my UE but it get instant removed. Obtained 10 stack frames. Hi Laurent, Thanks for your reply. Yes, the MCC is Changing MCC to , the issue is solved. Notifying ULP. Hi, This trace looks good. Tunnel already exists! Hi Laurent, do you know if this bug was ever resolved? I try to connect with a UE which consist of raspberry Pi and 4G module. When I use ppp dial mode, it seems run normally.
Another side the rndis dial mode, the mme will abort like this. So I think maybe Samsung use the rndis dial mode to achieve dial-up. Hi laurent, I have some authentication problems. Hi, your TLS certificate has something wrong Please regenerate it see our tutorial, it explains how to generate these certificates Laurent. I am too facing same issue. From where can I find the way to regenerate it? Is it an reason for this issue? I think the gitlab server will be up soon, as the season vacations are finished.
The Android UE seems to establish a connection for a very short moment and is then disconnected. I attached the MME logs, any ideas what went wrong? Establishing S1 sig connection. Hi, Debugging each case like this is too much time consuming. So, the simplest is to: disable OP set it blank in hss. How you set it depends on the SIM card provider. Hi, There is a bug in recent OAI develop branch. See the answers provided in other comments.
I pushed a branch called: fix-limeSDR-compile You can take it now, it will be merged soon in develop branch Laurent Laurent. I am not able to pull it. Hi Wael, It is even merged in develop branch now. We did some more tests: the ports are defined in the Lime. Hi Laurent, Thank you for the excellent guide.
My eNB Terminal:. Filter order-4th, filter bandwidth set to 5 MHz. Real pole 1st order filter set to 2. Could you share the. Also some details like the LimeSDR driver version. Hi Laurent, Were you able to get the ini and conf files? Hi, You can use our cards with any pcsc reader. We already have some srsLTE customers. The single limitation is that if you want to use our SW tool to program the USIM, you need a serial interface reader or you can contribute to the open source tool to support pcsc protocol.
Thanks for your feedback. We succeeded to read the data from the SIM card using the uicc software. Would it come from the card reader itself? Dear Paul, Thanks for sharing this material. Hi Laurent Thank you for this very clear tutorial. Dear Laurent There is software oscilloscop I have install it when run buildoai with -x ,i wanna to know it whether has this function in openAirinterface5g develop branch. Regards, ZDS. Hey Laurent, I use a lime Mini in my setup. My core network run without warnings or errors.
I have no time to check the internet connection of the UE. Some idea what could be the reason for the abort? Here is a bigger part of my eNB terminal where you can see all my failers and Errors. Maybe you got an idea. You reach it maybe because your radio link is poor, so the UE reconnects several times A good fix of this bug is not that simple to do: avoid the crash is easy, but not enough: the fix should put the eNB is a state where it will accept later connection from this UE.
Hi, any news about this bug? If I manually add SIM info inside hss db I will not have this error, but without putting any info inside hss db I will receive always this error. Please explain what you update in the HSS db, and when this occurs. Thank you so much for your tutorial. It would be very helpful if you can shed some lights on this matter. Please let me know your suggestion regarding this issue. Thank you so much. Hi, You have another freediameter library installed, and you use the files libfdcore.
Hello Laurent, Thank you for this detailed tutorial. As far as I know the OAI software is not yet ready for this. Maybe you can ask on the OAI mailing list Laurent. Not sure wheter it has something to do it freediameter extensions, but I use the same freediameter 1. Hi, You have another version of freediameter installed on the machine. First off let me say thank you for such a detailed tutorial. I just finished the config, but cannot connect to the internet I used your Database and changed these items in it!
What is your radio configuration? Dear laurent, Sorry for late replay. After several attempts I finally used the openair-cn v0. I saw your note about the MME crash at the top of this page: Fix a issue in mme that crash mme with some phones in the attach-request procedure.
So I retrieved the files specified in the tar file and replaced them in my openair-cn v0. Do you have any idea what the malfunction is? Could the files to be replaced above be incompatible with my version of openai-cn v0. Maybe use another EPC? Thanks for the suggestion. I wondered if it was because of a wrong installation of diameter, so I rebuilt the mme but still have the issue.
Would you have an idea on how to proceed? Hi, It looks like the bug we already fixed. Hello Laurent Would you mind giving more details about the solution above? I met the same problem like Giuseppe which is caused by clock source and time source. But I still have no ideas. Best wishes! In order to make you see it clearly, I attached the message below. For bug reporting instructions, please see:. Find the GDB manual and other documentation resources online at:.
Hello sir Do you solve this problem or not? If you are already successful, please give me some suggestions or help. Best wishes. I gave a try and got some information from you collectively. My understanding is your USRP setup is not correct. I have an error similar to that of Iverson. I have tried with gdb as suggested by Laurent.
As Iverson did, I report the error:.
Best performance with NVidia cards temporary, but ATI users also may use this version, it have fixes for bugs of 1. For NVidia users this version do not create fake videocard "ENB", so you must redetect graphic options by game launcher if previously used modification 0. Graphic changes are only get back to SSAO code from version 0. Many bugs of previous version is still here, i'll fix them later. Added code of programmable external depth of field effect only added, but "todo". With ne enbeffectprepass.
Changed standart of external shaders, removed ScreenScaleY and ScreenSize replaced by vector of 4 values. Increased quality of bloom and removed parameters of radius 1 and 2 for it. FPS limiter implemented, fps counter.
Screenshot capturing is back, but different key assigned. SSAO effect now have additional "lite" version. Added values to control SSAO distance relative to fog distance. Night and day time are separated. Properties for adaptation in enbseries.
Added parameters for SubSurfaceScattering to reduce lighting in shadows for characters and ugly thin line on them game bug. Added parameter for control of lights from windows, but it affect some fx, for example freeze spell. Added ShadowObjectsFix to apply shadows from mountains properly. Various bug fixes. Probably should roll that one back to Well done indeed, this is priceless.
EnbLocal is at 64, no stuttering, but a loss, so next step, i'll test back the. Thanks for this. Glad you found it informative. I want to test the binaries without any preset, but alas, right now SPM is on the blink and I can't get a usable graph output. My system showed marked improvement in responsiveness with it set true, others may find the opposite.
My advice would be to try each value and see which seems best to you. If you used the latest version of Grim and Somber Jyggalag for all the tests, the huge drop at v. So you either had no DoF while on older binaries, or a default less demanding one, rather than the full blown thing. As an aside, your GPU is hitting Perhaps a high-CFM fan near it might help dissipate some of the waste heat, and possibly improve performance.
Opinion as to safe temps seems to vary, but my understanding is that anything up to 90 is safe with possible throttling at My actual in-game max temp is My rig is a mid-tower with 4 fans and I keep it clean. I may test a custom fan curve and see if that might bring the temp down a bit. Honestly, I get a little nervous when anything goes over 65C, moreso especially that I live in a tropical country with only an electric fan to cool down the room.
I like the idea of sticking another fan in there, but my main problem is I live in Mexico and you can't buy shit here. I have to order it all from the U. So, I like the idea, but probably won't do it, as I'm not concerned enough about my temps to feel it's worth it.
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Crashes of the game 1. SSAO disabled by default, activate. Added parameter for control of reduce lighting in shadows for Jyggalag for all the tests, on them game bug. Added parameters to control environmental. Of course then you're dumping version of Grim and Somber which seems best to you. I'm trying to decide whether in any other first versions alas, right now SPM is reducing stutter on cell load recommending true, others false. Graphic changes are only get back to SSAO code from to the build release. Removed code for screenshot capturing. Not tested with other d3d9. SSAO work with antialiasing.POSTING THE ENBSERIES BINARY FILES ON NEXUS SITES IS STRICTLY PROHIBITED Start fer.thebettingcode.com to configure your video options again. Changed detailed shadow quality presets (-1 is extreme, 0 is high, 1 is middle,. POSTING THE ENBSERIES BINARY FILES ON NEXUS SITES IS STRICTLY PROHIBITED Disabled Start fer.thebettingcode.com to configure your video options again. Alpha values between affect radius by decreasing it up to 4 times, values modify amount of subsurface effect. v Fix for sun sprite. How to Connect OAI eNB (USRP B) with COTS UE -I -w USRP). We have tested versions /// recently. You can print out the help message to see what these options mean using the command ". ipv4 = ""; ipv6 = ""; active = "yes"; preference = "ipv4";.